Why DSD seeks are hard.
DSD is a one-bit stream sampled at extremely high frequencies — 2.8 MHz for DSD64, up to 22.5 MHz for DSD512. Unlike PCM, where each sample carries amplitude information directly, DSD encodes amplitude through the density of ones and zeros over time. The signal at any moment depends on the samples around it.
When you seek to a different position in a DSD track, you arrive in the middle of this density pattern. The samples immediately before your seek point are gone. The samples after expect a continuous signal context. Without that context, the DAC sees a discontinuity — and discontinuities in a one-bit stream produce audible artifacts.
These artifacts are not subtle. They manifest as clicks, pops, brief silences, or — worst — a forced switch back to PCM, which defeats the purpose of DSD playback entirely.